Ors Assault 4 - Using the 3-letter code used to classify covenant ships, "O" ("Ordined") indicates that the cruiser has been upgraded with Forerunner technology, specifically, a weapons center . The "R" ("Reverence") indicates that the cruiser is capable of conducting reconnaissance missions and digging up artifacts. The "S" ("Safety") indicates that the cruiser is a dedicated battleship with energy projectors.
The Varric model was designed and built for the civil wars that plagued the treaty during the conflict and uncertainty that followed the Sangili-San Shim War.
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Some ships, such as the Incorruptible and the Blight of the Profane, served during the Human-Covenant War.
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After the Great Schism, many of the current Varic-pattern cruisers fell into the hands of Covenant splinter groups.
Boasting sophisticated stealth technology, an energy projector and plasma turret, it is more powerful than most cruisers used by the Verk-Pattern Covenant.
Despite this, ships in the class are difficult to operate due to their age. Scribes were often needed on the bridges of ships to translate the ancient Sinhalese languages.
The Warwick-Patron had the capacity to carry several troops, including 400 subordinates, 6,000 warriors, and 8,500 cavalry.
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The Varic-Patron's crew normally consisted of 16 senior officers, 70 engineers and 1,200 men. This crew was recovered.
CCS-class (Elefen-pattern BC • Ket-pattern BC) • RCS-class armored cruiser • Varric-pattern heavy cruiser • Zanar-pattern light cruiser • "Carrack" configuration. respect Safety The ORS is a dedicated warship enhanced by advanced technology - a primary weapon, easily CCS-class and CPV-class in both armament and durability. Primarily intended for Earth conquest, colonization and naval command of small task forces, it is also an ideal warship.
The only capital ship available to build without research, the ORS class is a colony ship, also equipped with some of the most powerful weapon systems in the entire Convent fleet.
The ORS class heavy cruiser is a powerful vessel used to conduct survey and research missions for contracts. These ships serve as flagships for smaller ships when larger, more powerful ships such as CAS-class assault carriers are not available. Many of these ships had the honor of protecting the High Charity during the final years of the Human-Covenant War, and contributed to the chaos that occurred in the Great Schism.
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As a result of the great faction, these ships became an invaluable asset for independent warlords looking to expand their territories. Although expensive to build and maintain, their weapon systems are very powerful and, rumor has it, each ORS class is equipped with numerous stealth technologies, including active camouflage.
Thanks to its significant durability and firepower, this vessel should be your first build in any game. These ships are more than capable of destroying the militia ships, so there is no risk of sending them to conquer the new world itself. Late game research also allows this ship to gain the best late game utility to complement your ships, such as increasing the buffs it gives to its ships and increasing its individual firepower. This article was written by the ORS-class heavy cruiser, Sev40. Please do not edit this fic without the author's permission.
This article, ORS-class heavy cruiser, was written by Sev40, but may be freely used by other users without the express permission of the author.
The author, Sev40 requests and allows any user who refers to this unit or ship, ORS-class heavy cruiser, to add their article to the "known" list below.
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This is a fan expansion of canon element. To view the original canon article, follow the link on Halopedia: ORS-class heavy cruiser.
ORS Heavy Cruiser Class Overview Main Assembly Builders Operators COVENANT EMPIRE (Former) Sanglius Swords Remaining Various Ranks Technical Specifications Cruiser Type, Examiner LENGTH 3,000 meters (9, WID41ft) , 0000 meters (9, WID743ft) ) HEIGHT 1,670 ft) MASS 200 million metric tons Propulsion Drives Adjourn-pattern heavy repulsor engines (1) Gradient-pattern repulsor engines (2) SLIPSPACE Drives Ophon-pattern borer for power Heavy dispersal field generator HULL 4-5.4 meters of nanolaminate hull plating SENSOR Systems Tiyvar-pattern hyperscanner detector NAVIGATION Systems Prophecy-pattern seeker intelligence Missionary-pattern Boring Intelligence COUNTERMEASURES-Pattern-Boring Intelligence COUNTERMEASURES-Pattern-Pattern-Boring Intelligence COUNTERMEASURES-Pattern-Pattern Pattern Heavy Plasma Lance (1) Philo-pattern e 3) Melosine-patterned plasma cannons (48) Kur-pattern plasma to rpedo silos (16) Fet-pattern plasma bombardmen t mortar (16) Ferriel-pattern pulse lasers (80) EMBARKED Type-31 Sera phs Type-28 Ticks Type-52 Phantom 400 Obedientaries 6, 000, Super Warriors, COMP, 06007 Engineers 1, 200 Menials Additional Information ERA Human-Covenant War Post-War Era ROLE Survey Obedience Command [source] "They're our pack has broken the mats and is charging for another attack! Retreat - we have no hope of single-handedly wounding such a mighty warship.” - Chief Gargantum, Fighting Invincibly, the Varic-pattern heavy cruiser is a venerable line of large warships from the Covenant Empire and later. Their successors were used by squadrons. Because of their enormous power and combined glory, they were extremely versatile for a ship of their size, making them a prestigious vessel to serve in the fleet. Former Weapons Corps Also known with the upgrades, they were further assisted by an advanced stealth system , although unfortunately this led to power management problems in combat situations. The new fighters have proven to hold back against any temptation . The power to push is our commitment now - and in the future - to face." - C. elebrant Hat Dona, commander of the ORS-class prototype. The Covenant's oldest and most prestigious capital ships date back to the Eighth Age of Conflict, which began in 281 BC. Although the Covenant tried to unite themselves to provoke a war of aggression against the fleeing Jathma, they were forced to fight a war on two fronts when one of their oldest ships, the fleet led by the Sangili, destroyed. they were about to leave. From the covenant and 'liberate' their world. Despite using older warships, the experienced Supreme Commander Garsk' Refumi was able to employ surprisingly effective hit-and-run attacks on Covenant supply lines, forcing the ships to retreat as they attack some smaller Weakened by obstacles. Although the hierarchs blamed this on their army's fleet commanders, who were often punished for demoralizing their troops, the attack on the superior charity itself forced them to take matters more seriously. forces of 'refume. The Covenant High Council established the Song of Victory Shipwright Guild in 276 BCE, and immediately put them to work to form a viable counter to the "Refume Forces". With the largest shipyard ever and guarded by an army of the Hierarch's most loyal soldiers, the next behemoth will be a challenge to build. The design team's unfamiliarity would cause them to antagonize each other until they were forced to work together, not helped by the fact that the High Council demanded that they use the most advanced technology. In fact, these problems forced them to accept that it was impossible to complete a large battleship under such conditions, and instead began work on a series of smaller ones. In three years and after countless redesigns, the Song of Victory will unveil its first new warship - the RCS-class patrol cruiser, a small but powerful ship designed with a micro-singularity disturbance field. , which is hotly debated. Refumee's favorite hit and run tactic. However, these alone are not enough to ensure the Covenant's superiority, especially since Jehetma ships are often larger than their Covenant counterparts. As a result, to help speed up further development on the most important fighter, they took the RCS base as a starting point and reworked it to their needs. Once the design was finalized and approved, construction began on a prototype in 271 BCE. Unfortunately, the project will face outside attention. The sudden appearance of a new Covenant cruiser, which Refumi's spies never suspected would be built, brought great value to his anti-Covenant engagements, especially since they could go to each other with everything except his great ships. . He knew he needed a corner and began redeploying his spies to determine that the new fleet was designed to interrogate him and, if possible, his ships. Do the work for the purpose. It would take years for him to get any successful leads, until finally an ally in the High Council traded information on the location of the shipyard for a position of power in his faction. The saboteurs were initially deployed to try to ram the ship into the docks, however, the heavily guarded and carefully selected nature of the station's guards made this difficult and the plots were easily foiled. When a direct attack proved to require the resources of an entire fleet, Rafumi chose to wait until
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