Overwatch Assault Maps - Overwatch's raid maps have become some of the most iconic in the game, so here's every map you'll have to fight for a spot on, as well as the future of the mode in Overwatch 2.
One of the best things about Overwatch is the variety of life when it comes to maps. With Assault, Control, Escort, and Hybrid maps making up the title's numerous battlegrounds, Assault zones are often considered among the most challenging.
Overwatch Assault Maps
Fighting players for two points, you'll need to wrest control of specific locations from the clutches of your enemy's cold, dead fingers on offense and keep troops away from defense.
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But which cards are really attack cards? And will we see these dual control maps return in the title's long-awaited sequel, Overwatch 2?
To withstand the onslaught, you need eyes in the back of your head - or just good teammates.
Set in the beautiful meadows of Hanzo and the home of the Genji family, the Shimada shrine, the fields drenched in cherry blossoms became a battlefield. Although capturing point A is relatively easy, besieging the inner sanctum of the temple is a much more difficult task.
Although hardly the most popular map in the game, Horizon Lunar Colony has written itself into the Overwatch history books. With both Winston and Wrecking Ball calling the moon home, this Assault map is a nod to these beloved creatures.
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Despite being a romantic city, the streets of Paris run red with the blood of your enemies rather than rose petals. While the first capture point is relatively easy, the map is constantly under fire because the second point is largely impenetrable. Many players will be very happy that this player will appear in the sequel.
Another map characterized by an easy point A and an extremely difficult point B, Anna's hometown of Egypt has gained a lot of reputation. As the sun sets over the desert sands, you're probably still trying to get the second point and have absolutely nowhere to go.
Despite being one of the most beautiful locations in the game, the factory where point B is located overshadows this wonderful Russian city. One of the hardest maps to crack, Volskaya has gone down in history as one of Overwatch's most beautiful landscapes.
In short, no, Overwatch 2 will not see the return of Assault maps. We're no longer going to moan every time we load up Horizon, but we also can't help but stare at Hanamura's beautiful baby pink scenery. Instead, these maps will be replaced by the title's new game mode, which is still a mystery.
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However, if you're a fighter who likes to jump into the action, you can play the original Assault maps via the Games menu.
So, whether you love them or hate them, these are all the current Assault maps in Overwatch. Although they will be back in the future, make sure you brush up on your skills during your first steps in Overwatch 2:
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This is a raid map where players have to complete objectives faster than their opponents to win the game. It sounds simple, but whatever
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A player who has endured multiple Assault maps knows how frustrating the process can be - and can explain why Assault was the last map type to be updated.
Paris joins four other raid maps: Hanamura, home of Hanzo and Genji Shimada; Volskaya Industries, a Russian anti-nuclear base; Temple of Anubis, a monument of Egypt; and Horizon Lunar Colony, Winston's former base on the moon.
The main objective of the Assault game mode is simple and classic among co-op games. Collective
Players are designated as the "attacker" or attack, and the opposing team is the defense. The attacking team must stand at a fixed location or "target" to capture it while the defending opponents are not present. Basically, the goal is to send the defending team to spawn enough to secure the objective.
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For example, in Temple of Anubis, Target A's position is very close to the attacker's spawn, giving them an advantage. However, there are several points where attackers can be stopped with great defenses. It's like many raid maps.
Each raid map contains two different objectives that players must complete. The person closest to the attacking team is called Target A and the one closest to the defending team is called Target B. In general, it is easier for attackers to take Objective A and easier for defenders to take Objective B. Sometimes it depends on how easy it is to achieve A's goal.
Weather is another important factor in Assault maps. Each team is given four minutes to capture Objective A and then another four minutes to capture Objective B.
, teams switch places after the first round and compete to see who can score the most points in the shortest amount of time. If both teams score both goals, with a score of two, the game continues. The time bank from the previous round is used. For example, if the red team scores both goals with four minutes remaining and the blue team wins both with only one minute remaining, the red team has a significant advantage going into the next round.
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A caveat to Assault is that the game can go into multiple rounds indefinitely. Teams can score two points, then four points, then six points, and so on. This is also a possible cause of all the others
Game modes (Escort, Hybrid, Control) hit five maps before Invasion, with Busan (Control) being the last addition before Paris.
Among fans and players alike, raid maps are a far and away favorite map type. Games often go into multiple periods lasting more than eight minutes. The raid maps are also unique
A type of map where drawing games are relatively easy to achieve, to the point where each map has a conversational nickname. Think "Dranamurra" and "Temple of Draunubis". There is a distinct possibility that competitive mode players will spend more than half an hour of their time playing a game that does not give them any real rewards.
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Even with these flaws, Assault remains a classic competitive game mode, and the new Paris map is a well-designed addition to the tableau. If the players spend half an hour trying to get the objectives, it might be easier to do it on the walls of the bourgeois castle.
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